Project Invaders: Devlog #1


For this week more enemy wave  mechanics were added.


New enemy wave type added: Vultures. They come between the army waves just to give the player a bit more to fight. Also a new explosion effect is added similar to the explosion effects in most shoot em up games when big enemies explode.


New enemy wave type: Bomb rushers. There's currently a bombing run wave that I decided to replace since it was too slow and doesn't require a lot of skill to beat.

New wave mechanic: Path following. Custom path waves will be added more soon.

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